Friday, September 24, 2010
Forces of HORDES: Minions
Adapt and Survive
Whether fighting for their own agenda or offering assistance to others, minions possess unique skills that can be used to turn the tide of battle. As war continues to embroil these tribal cultures into a desperate fight for survival, new and more dangerous beings emerge from the darkness of the wilds. From bloodthirsty gatormen and savage and unruly farrow to the few brave adventurers who blur the lines between the civilized and wild worlds, generals can find minions to suit any battlefield role.
Whether you field minions as faction reinforcements or as their own army, Forces of HORDES: Minions contains everything you need to deploy these savage tribes in battle, featuring:
• Complete faction rules and profiles for using all current Minion models in HORDES Mk II.
• New troops to bring to the fight, including all-new warlocks and warbeasts.
• An in-depth look at the history and structure of the various minion cultures.
• A painting and modeling guide to help you ready your forces for battle.
• Minion Theme Force lists and rules, which allow you to create armies based on specialized tribes found in the HORDES world.
Let Loose the Minions of War!
Product Information
PIP Code: 1043
Price: $31.99*
*Product information and prices subject to change
Book Information
Cover Type: Soft Cover
Hardcover Available: Yes
Hardcover PIP Code: 1044
Hardcover Price: $41.99*
Calaban the Grave Walker
The monstrous gatorman warlock called Calaban the Grave Walker commands fearsome powers over life and death. With his bone staff in one hand and skull talisman in the other, Calaban can drain the life force from an enemy and then use the withered shell left behind as a conduit for his dark magic.
Product Information
Base Size: 40mm
PIP Code: 75021
Price: $18.99*
Model Count: 1
Packaging: Blister
Reeve Hunter
Alone or leading a group of reeves, the reeve hunter is a stealthy predator who uses the forest and his own mastery of woodlore to remain unseen. When the reeve hunter chooses to attack, it is usually with a volley of well-placed bolts, unleashed in a split second from his double crossbow. However, the reeve hunter is also armed with a deadly cleft sword, which he uses simultaneously with his crossbow, cutting down one enemy in melee and feathering another before his initial target hits the ground.
Product Information
Base Size: 30mm
PIP Code: 72052
Price: $12.99*
Model Count: 1
Packaging: Blister
Bull Snapper
Powerful gators with an insatiable hunger for human flesh, bull snappers are terrifying monsters that lurk beneath the still surface of swamplands held by the Blindwater Congregation. Surging up from the water, a bull snapper seizes its victim in jaws that close with the force of a colossal bear trap, ensuring its target cannot escape a bloody and painful demise.
Product Information
Base Size: 40mm
PIP Code: 75025
Price: $18.99*
Model Count: 1
Packaging: Blister
Janissa Stonetide
As implacable as the stone she commands, runeshaper Janissa Stonetide batters the enemies of the trollbloods by turning the very earth they tread upon against them. At her command, walls of stone spring up to block an enemy advance, the ground rumbles and shifts beneath a foe’s feet, and boulders crash down from the heavens to crush the life from those who stand against the United Kriels.
Product Information
Base Size: 40mm
PIP Code: 71053
Price: $12.99*
Model Count: 1
Packaging: Blister
Dr. Arkadius
Dr. Arkadius is a skilled surgeon and scientist with an obsession for the manipulation and development of life. Constantly striving to create ever more terrible warbeasts, strengthening their bodies, making them more aggressive, and healing their wounds in battle. Dr. Arkadius can also turn his skills upon his enemies, using his combat syringe to inject potent serums designed to scramble a target’s higher brain functions or even usurp control of its body.
Product Information
Base Size: 30mm
PIP Code: 75028
Price: $11.99*
Model Count: 1
Packaging: Blister
Nuala the Huntress
Tharn bloodtrackers are savage killers who become even more bloodthirsty and formidable when led into battle by their legendary hero, Nuala the Huntress. Pushed into a veritable frenzy under Nuala’s command, each bloodtracker moves with increased speed and agility, gutting her prey with one hand while pitching sharpened javelins with the other.
Product Information
Base Size: 30mm
PIP Code: 72048
Price: $11.99*
Model Count: 1
Packaging: Blister
Related Products: Tharn Bloodtrackers Unit
Grotesques
Wretched and degenerate, blighted Nyss grotesques are winged horrors so twisted by Everblight’s power they hardly resemble the coldly beautiful Nyss from which they are descended. Driven by only the basest instincts of hunger and a desire to spill blood, these fearless marauders strike swiftly from the sky, converging on their prey in a cloud of leathery wings and slashing talons. The skies darken with nightmare shapes as the Legion of Everblight spreads terror and pain across western Immoren.
Product Information
Base Size: 30mm
PIP Code: 73048
Price: $59.99*
Model Count: 10
Packaging: Box
*Product information and prices subject to change
Monday, September 6, 2010
Scourge of Heresy
Like its master, High Executioner Servath Reznik, Scourge of Heresy is well equipped to destroy the infidels who stand against the Protectorate of Menoth. With a fiery blade and a blazing flail, Scourge of Heresy brings searing pain and retribution to the enemies of the Protectorate, especially those who dare to unleash profane magic upon Menoth’s chosen.
*Players will need a Protectorate Heavy Plastic Warjack kit (PIP 32061) in addition to the upgrade kit in order to build Scourge of Heresy.
Product Information
Base Size: 50mm
PIP Code: 32079
Price: $9.99*
Model Count: 1
Packaging: Blister
Harlan Versh
Trained to hunt witches and worse, the wizards of the Order of Illumination, known simply as the Illuminated, serve to protect western Immoren from the threat of witchcraft. As one might expect of any group with such an aggressive mission, the Order of Illumination counts numerous powers among its enemies - chiefly the insidious Infernals. Their consummate foe, Illuminated One Harlan Phineas Versh prepares to banish their darkness with a blast of his blessed quad-iron.
Product Information
Base Size: 30
PIP Code: 81050
Price: $5.99*
Model Count: 1
*Product information and prices subject to change
Sunday, September 5, 2010
Trollblood Spoilers
Trollblood Spoilers at PAX (and from the PP Forums) Enjoy!
Champion Character UA
Relentless is a key ability for champs, totally freeing them from the fellcaller. The UA costs as much as a fellcaller, so there is that, but with the additional benefits its quite conceivable that if you have just one unit of champs, or really like pathfinder and MAT 9, you will take this guy. Overtake is a totally sweet ability, allowing champs to either A) kill two troopers with ease or kill spread out troopers and then regain B2B for extra ARM. This further lets you rely on champs as your only melee unit, if that’s what you desire. Finally, countercharge on the UA is bonkers-strange. Mostly useless, it might be a good idea to leave this guy on his own, so that if someone charges your main champ block, he can countercharge from the side, like an empire detachment from Fantasy. It’s a strange ability. Oh, and reach. Because he likes you.
Overall Rating: Solid
Special Synergies: None really. Grissel possibly for 3 attacks and even more infantry threshing.
Oh, and the Hero. He can countercharge through his own champs. A totally protected countercharger. HAH!
Fennblade UA
Take everything you ever wanted in a charging unit, and make it an order. Or just steal No Quarter. Fearless, Pathfinder, Terror and +2” of movement. That’s fearless, so no need for a hero. That’s Pathfinder that doesn’t preclude a warcry. That’s the first instance of terror in our army. That’s a 13” threat range. Its everything you wanted and more.
Whats that? You wanted more? Fine, I’ll toss in Set Defense, for no reason at all. No, really, if you ever screw up, and don’t get the jump on the enemy with a 13” charge, they will get all missy if they charge you. And, 3” of extra formation, so that you can keep the leader safe in time for No Quarter.
Overall Rating: Auto-include.
Fennblades are now our premiere infantry, blowing Kriels out of the water for a few more points.
Special Synergies: Borka can pop his feat, giving them a 15” charge. If you pop it first turn you can catch things 1” on the other side of the halfway point, like AD doomreavers and such. And then your opponent gets to charge them, at DEF 14. Or, alternatively, you can play up the defensive aspects and combine Iron Flesh with Set Defense for silly DEF vs charges.
Sluggers
A strange unit, almost like a trollish version of Longunners. A little cheaper than champs, they also are a little weaker statwise, with less ARM and less damage boxes. That’s a problem when they cost nearly as much. Their gun is nice, but at RAT 5 RNG 10 POW 13, its not going to hit what it can hurt, with most infantry laughing off 5 shots and most jacks/beasts taking piddly little damage. When they aim, it’s a different story. You will get d3 shots per model, at RAT 7, for pure infantry exploding power. The RNG is still meh, but the effects are undeniable.
Overall Rating: Meh
While there are things you can do to mitigate the short range and required aiming, it might just be a better idea to take scattergunners. Yeah, that’s right. When you are on even terms with scattergunners, its probably a bad sign.
Special Synergies:
Gunnbjorn: Totally removes any problems they have. RNG 14 and a wall template mean that you will be spraying people with shots from downtown. Its still not the best idea (Nyss Hunters do it better, at further range), its not bad.
Grim: Hunter and Pathfinder lets them be a gnarly flanking unit. The feat lets you hit things on the move, and lets you set up a turn of aiming.
Grissel: Calamity makes them threaten almost anything, especially on an aiming turn, if you can manage it. Which you might be able to do with a hoof’d meatwall.
Janissa: She makes Rock walls and can push things away from your line of Sluggers. If you want to make them work, you can put them behind a wall and almost guarantee at least one turn of aiming. Its expensive though.
Janissa Stonetide, Ravasher of all that is unTrollblood
Did you like that little Stonetide tidbit above? Yes, its true, she places rock walls. That’s so ginormously huge that it defies all reasoning. She adds a powerful, unique, widely applicable spell to any casters spell list. Its like Arcane Shield on the Journeyman, its totally faction warping. If you have any experience with Gunnbjorn, you know that Rockwall is tied with Guided Fire as a prime reason to take the fellow. Now he gets two walls, and everybody else gets one. A whole separate guide is needed for rock wall, its that amazing and that good. Holy Cow, even now I still can’t believe it.
But that’s not all! She also has a massive push ability. Models in 3” get pushed 3” towards a table edge. Wow. Lets clear out zones, wipe models off of our units and increase threat ranges, all at the same time. Yes, lets.
But that’s not all! She has the standard Runeshaper abilities, from Pathfinder to Steady to a sweet magical AOE. Also more life than your average Runeshaper.
But that’s not all! She has Forcelock, the ability on the maligned Retribution Gorgon. Its not super great on her in most instances, which is why she gives it to Runeshaper in her command area. They are much better at it. Weeeee. Tarpit.
BUT THAT’S NOT ALL!!!!!! She has a melee weapon which ‘pierces the thickest armor’. But for realsy. *AP is such a lovely ability. Why Forcelock an Ironclad when you can charge it for 11 damage. Heh.
Overall Rating: Faction Changing
As stated, getting Rock wall is like getting a journeyman all of a sudden. Every casters playstyle is affected. The whole faction is affected.
Special Synergies: Every goshdarn model in the game that appreciates a wall.
And there you go. Time will tell us more, but this book was a sweet haul, with out one stand out terrible model, one meh unit, one good unit and spectacular everything else.
Wednesday, September 1, 2010
Discordia
Discordia, the favored myrmidon of Adeptis Rahn, is arguably the pinnacle of Iosan warjack technology. Capable of projecting a wall of force energy around friendly forces or focusing that energy into a concentrated wave to shatter all opposition in its path, Discordia is a singular symbol of House Shyeel’s—if
not the Retribution’s—might.
*Players will need a Retribution of Scyrah Heavy Plastic Warjack kit (PIP 35007) in addition to the upgrade kit in order to build Discordia.
Product Information
Base Size: 50mm
PIP Code: 35043
Price: $9.99*
Model Count: 1
Packaging: Blister
Release Date: December 08, 2010
Release Date Status: Tentative
Blackhide Wrastler
Gators of voracious appetites, the massive blackhide wrastlers can easily drag the mightiest foes down to be shredded in a flurry of teeth and claws. They are also highly territorial beasts that glide through the swamps and shallows to sink their teeth into anyone who wanders close to gator-held land.
Product Information
Base Size: 50mm
PIP Code: 75023
Price: $39.99*
Model Count: 1
Packaging: Box
Release Date: October 20, 2010
Release Date Status: Tentative
Blackhide Wrastler
Stats: Same as a Dire Troll Mauler with 1 less Fury, and 1 more ARM. Costs the same.
Weapons: 2 claws at the POW of a Hydras fists. One bite at the POW of a Phoenix's sword
Rules: Amphibious, Man Eater and Snacking.
New rule: Wrastler - when this model is knocked down it can still attack, engage, be engaged and use its animus.
*Attack on the bite - Deathroll. When the attack hits, both models can be knocked down. If this is done the damage roll is boosted.
Animus- same RNG and cost as a Shredders. Target knocked down model immediately stands up.
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